Yogurting Re 0.10.0: Particle Effects Return

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The previous Yogurting Re update added target dummies and flight paths to the avatar tool. Version 0.10.0, released on September 8, 2026, fills in the next missing layer: the original game's particle effects.

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0.10.0

All 154 shipped particle effects now play alongside skill models, character motion, and sound. This includes fire, smoke, sparks, rings, status auras, and projectile trails. Flight paths attached to particle tracks can now travel from the character to a target, clearing the main limitation from version 0.9.0.

The simulation follows the original client's particle system rather than approximating the effects in Godot. It preserves the authored value graphs and slopes, table-driven randomness, additive and alpha blending, 8-bit color, and billboard alignment. Replaying an effect produces the same result each time.

The Skills dock also has a new SFX tab for browsing every particle effect directly. A filter box makes individual effects easier to find, while Replay, Stop, and Loop provide basic playback controls. The Hide character option removes the character, target, and ground, leaving the effect alone over a small axis marker for closer inspection.

Trackpad scrolling and pinching over the Skills dock no longer moves the camera. Camera-shake and sword-trace tracks are still not played, and particle emitters currently follow the character even when their tracks were authored not to inherit its position.

The source, tools, and full release history are available in the Yogurting Re GitHub repository.