Yogurting Re 0.8.1: Skills in Motion

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I released Yogurting Re 0.8.0 and 0.8.1 on August 24, 2026. The main update brings the original game's skill data into the avatar tool, connecting character motion, weapon styles, effects, and sounds.

0.8.0

The avatar tool can now decode and play all 742 skill scripts on their original 30 fps timing. Equipping one of the 126 cataloged weapons changes the character's battle stance and fills the new Skills panel with that weapon's four-step basic attack combo, named skills, cooldown, SP, and attack data. The All tab also provides a browser for every skill family, including weapon, monster, enchant, and system skills.

This release adds 352 animated skill-effect models, 174 combat and skill sounds, and new data catalogs for weapons, skills, motions, and effect attachment bones. The export tools can now parse .skl files and map motion IDs, while YTLevel gains an opt-in --effects export for battle props.

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The biggest remaining gap is targeting. Skill effects currently play on the character rather than on a target. I plan to introduce dummy targets in a future update so attacks and hit reactions have a proper destination.

A small 0.8.1 follow-up fixes the Glorb equipment row so equipped gloves show the correct variant instead of remaining stuck on “None.”

The source, tools, and full release history are available in the Yogurting Re GitHub repository.